Friday, September 28, 2007

Tabula Rasa Open Beta ...

... is going pretty well so far. There have been some server instability issues, but in a completely unexpected move, Richard Garriot (designer/producer of TR) chatted with people IN GAME (in chat) about them and what they were doing to fix.

That really impressed me.

The game play is surprisingly fast and fun, even though it is still an MMO. There are no "headshots" a`la FPS style games, but there is enough battlefield tactics to still feel pseudo-FPS.

The class system is reminiscent of SWG in that you choose how to level up as you go along. And I really liked that system, so I was happy to see it here.

Pleased enough, I pre-ordered.

I will probably post a more comprehensive view post-launch. I don't like reviewing pre-launch games. I find that to be a violation of the gamer/company trust with an open beta offering.

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